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2 May 2023
Writer Thitirat Somboon
A lecturer of Chulalongkorn University’s Faculty of Veterinary Science has developed the Gami+ “ARGBL” app that offers a new way of learning the anatomy of a canine head through a virtual reality game on one’s phone. In the New Normal, the app promotes a form of self-learning and has earned international recognition in the Best Innovation Award at a competition in Romania.
Advances in digital technology have opened up a whole new world of learning – anywhere, any time, and most importantly it’s an entertaining way to learn with applications such as “ARGBL Canine Head” developed by Assistant Professor Pawana Chuesiri of the Department of Anatomy, Faculty of Veterinary Science, Chulalongkorn University.
“Nowadays, there have been adjustments so that a lot of learning takes place online. What we have found is that some of the subjects we teach are packed with information making it hard for the students to absorb them all in a limited time. More importantly, during the recent pandemic, students weren’t able to attend classes on site and couldn’t practice their skills of dissecting large animals like dogs to study their internal anatomical structures. Therefore, we came up with a way for students to learn these topics by themselves, from home,” Asst. Prof. Pawana explained how the app came into being in 2022.
ARGBL Canine Head (Augmented Reality on Mobile Game-Based Learning Application for Veterinary Students: Canine Head Anatomy) is a virtual reality media for learning where a three-dimensional head of a dog appears on the screen with anatomical features such as the skin, bones, muscles, salivary glands, lymph nodes, nerves, salivary ducts, veins, arteries, and various sensory organs that all appear very real.”
In her opinion, the use of the application along with the augmented reality canine head anatomy can increase the effectiveness of the student’s learning process which is better than simply listening to online lectures.
“The application can be used as a prototype in employing technology for active learning. We now have plans to adapt more features to apply to other parts of canine anatomy as well,” Asst. Prof. Pawana added.
The ARGBL Canine Head has been patented by Thailand’s Department of Intellectual Property as an active-learning medium of instruction in veterinary science anatomy. Those who have used the application in their studies will also receive a certificate of recognition after the game has ended.
For Asst. Prof. Pawana, “ARGBL Canine Head” is a medium of learning that can transcend the limitations of learning and responds to modern-day learning in many ways such as:
With its outstanding qualities, the “ARGBL Canine Head” application has garnered numerous awards at both the national and international levels – for its innovative inventions- the 2023 award of merit in education from the National Research Council of Thailand along with many other awards from the INVENTCOR 2022: 3rd International Exhibition, INVENTCOR 2022 held in Deva, Romania as follows:
Asst. Prof. Pawana also added that the ARGBL Canine Head application can be used as educational material for Veterinary Science students, veterinarians who treat animal diseases, and those interested in learning more about canine anatomy. In the future, she hopes to extend the use of the application to thirteen educational institutions involved in producing veterinarians all over the country along with using the application at government and private animal clinics and hospitals.
Those interested can download ARGBL Canine Head from the App Store, and Play Store by making sure they fill out all the users’ information before pressing “agree” to get the trial session for the ARGBL Canine Head game.
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